Robin Potanin has spent two decades in the world of games and entertainment while being based here in Adelaide. Tonight, we start working our way through the many levels of her story and that of the industry itself as we say, Game On South Australia. This is Level One. One week later, we continued at Level Two with Robin.
The cover image for this week’s show is a portrait of Robin done by her husband, Stewart MacFarlane.
This week, the SA Drink Of The Week is Bolle Felici from Anna Fisher’s Zonte’s Footstep
Nigel will try to stump the audience with IS IT NEWS on the topic of
In 100 Weeks Ago we hear the newly-elected Lord Mayor Martin Haese compare business life to political life
And in the musical pilgrimage … Mat Vecchio brings us a computer game theme
Suggested Tweet text: Computer and online #games and #gaming promises jobs for #SouthAustralia says the @aieedu.
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Running Sheet: Game On South Australia Level One
TIME | SEGMENT |
00:00:00 | Outtake |
I used to do voiceovers in Hollywood | |
00:00:37 |
Theme |
Theme and introduction. Our original theme song in full is here, Adelaidey-hoo. | |
00:02:46 | SA Drink Of The Week |
Zonte’s Footstep’s Bolle Felici McLaren Vale … tasting notes | |
00:08:52 | Stories Without Notice |
This weekend is Oz Comic-Con. We discuss which character you might dress up as. Here is The Hollow Knight, as mentioned by Robin, and Captain Adelaide with his Mighty King William, as mentioned by Steve. |
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00:14:27 | Robin Potanin |
A few weekends ago, I took my kids to a Daughter Superhero event in which representatives from the local gaming industry walked a couple of hundred girls through the steps of game design and gameplay. Robin Potanin from the Academy of Interactive Entertainment was the key speaker – Robin was the founding head of the Academy in Adelaide (which is where people can study to enter the field of game development) and is now the national deputy chair of industry development and government relations, she is also Chair of the South Australian chapter of the International Game Developers Association and has spent the last few years of her life on a thesis: “Hairpins and Cockpits: Personalities at play in racing game concept production. But tonight, Robin has put down her controller and paused her busyness so she can share her story of the gaming industry and hopefully uncovers a few easter eggs along the way. Here is the link to the BrainHex Player Typology, which Robin references in the interview. There is also a paper you can download here. Before we turn to the industry, please unpack gaming for me. What is the essence of a game? Does a pinball machine share the same essence as any other sort of game? And what about the old parlour games like Space Invaders? On the superhero daughter day, you had them develop board games. Do all game concepts start there? My 8yo developed Snakes and Lizards on the weekend. A board game in which you are a snake or a lizard and must go around the board twice, once as the adult (while their egg is hatching) and once as the newly-emerged baby. In the first round, lizards cannot move when they roll a 1 or 2 (something just annoying), while snakes have to go back two places if they roll a 2 (because people hate snakes and will often get rid of them). There are four pathways down into the crocodile pit. And, most interestingly, on the second time around the board, the old penalties for rolling 1 and 2 are gone BUT if you roll two 5s in a row, you die and the other player wins, because in nature the young are more vulnerable. Can board games become electronic games? Can you illuminate the connection between difficulty and reward, juxtaposed against the ability to draw players in and get them addicted What are the main types of computer game and what ones are hot right now. Are male and female players different? Did this come up in hairpins and cockpits? I played a first person shooter a couple weekends ago and it should have been called first person shot. I had a room of three others (younger people who played the game often) and every time I moved or breathed I got shot or knifed. And yet, if I had TRUE ability to look around and use my skills (I am a decent marksman), I would have levelled the playing field. Which games have the greatest problem with controller clumsiness getting in the way? Can I access true 3D games yet without blowing the bank? Back to gameplay, my frustration with games is I just want them to be real life, but inside. But typically, they are really about a unique set of console skills, aren’t they? How transferable are they? I admit that every 18 months I get my Grand Theft Auto out and I drive the streets causing mayhem – mugging, killing, doing hit-runs, stealing fire engines, etc. I would never do it or contemplate it in the real world. What does this say about me? Are morals different online? Robin, you are a great fighter against the obstacles that hinder women entering the industry. Are you winning? Would a woman have developed GTO? I first got a sense there were game developers working in Adelaide when we met Ryan Davidson and Filip Kemp at their Little Bang Brewing Company in December (episode 173) but the concept didn’t click until I heard you speak and you said you’ve been in the industry for 20 years. Can you quantify South Australia’s pedigree in interactive entertainment Actually, RYAN had a question: What the hell happened to the Games industry in the GFC and why, and how is it coming back? And FILIP asked:Why doesn’t the AAA games industry exist in Australia any more. RYAN: Also what is your take on the government’s attitude towards Games vs Film in Australia
What are your first memories of playing games?
Would they hold up today?
I remember using BASIC to program football scores for a season with the random number generator skewed to favour top teams as the season went on.
I’ve been struggling to develop a podcast game as a concept. I would like to take you through my stream of consciousness to get your feedback so we can all hear what things pop into your mind.
Hard interviewee or easy / short answers funny answers
Open questions or closed questions Big names (more reach new listeners) or small names (more surprise or value for regular listeners) More socially active guests or less Preparation or no preparationPoint of view? Or board game? Something else???Or is it like the games where you have to make it through a course or maze and you can choose difficulty OR you can work through levelsCould it include chat bots that actually create a podcast show as output?Are there different AI bots to interview?And you can share the podcasts through social mediaConversation bots – improvised chats on random topics RYAN: And how quickly can she name 5 characters from The Dukes of Hazard?
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01:22:22 | Is It News? |
Nigel challenges the panel to pick the fake story from three stories from South Australia’s past. News August 1935 News April 1936 News March 1954 |
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01:36:13 | 100 weeks ago |
A snippet of Adelaide Lord Mayor Martin Haese from episode 88. Given that the USA now has a businessman-turned-politician in charge, this little snippet in which Steve has asked Martin how the pressures of office compare to the pressures of business, is relevant all over again. | |
01:39:55 | Musical Pilgrimage |
And our song this week is Breaking Bricks Main Theme by Mat Vecchio, selected by our musical curator Dan Drummond. You can play the older version of the game at Breaking Bricks. | |
01:48:27 | Outtake |
The Surgeon-General’s tools … we’re all winners because we play |
Here is this week’s preview video:
SFX: Throughout the podcast we use free sfx from freesfx.co.uk for the harp, the visa stamp, the silent movie music, the stylus, the radio signal sfx, the wine pouring and cork pulling sfx, and the swooshes around Siri.
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